
Releasing a game for free doesn’t change much, to be honest. This isn’t some low-profile IP that nobody’s ever heard of. If you make a Sonic game and release it with any sort of publicity you are going to end up in a world of trouble. Mumbles something about picking on those who don’t know as much as you do Maybe I should just mumble something about picking on those who don’t know as much as you do. Maybe I should never show my face in the modern-3D world again. Maybe I should just stay on Scratch where I actually have some people looking up to my skills at editing and creating programming. You’re saying that people are making Sonic engines and even Sonic fan-games, all for download, for free, and I can’t make one because… legal lingo?Īnyway, thanks everyone, you’ve given me a great first impression of how you guys treat people around here. As SEGA I would simply say “NO” to preserve control over the IP. In this case it doesnt matter how free your game is. If you make content with Sonic, you are responsible on how this installment of Sonic represents the franchise to the public which might not be matching with how SEGA wants a Sonic expirience to be. In this stream, although about the broader side of the business, the topic of copyright and use of assets is touched on as well. Some “free” stuff is limited to personal use, which also excludes distribution, even for free.

Just because something is free to download doesnt mean its free to use anywhere.

If we don’t, then…Īndf that is a big misconception. I might need help with the loops, which I actually found a thread for, with someone with just as much trouble as I would have with that.īut really guys, < Otherwise you will just help to bring another lawyer kid through college…ĭo you think I’m in this for big ka-ching or something? If done, it would probably consist of a lot of C++ and/or Blueprint code.īut when it comes to making a Sonic game, you should check the copyright issues first. There is no magic script that would get you a Sonic game.