

The folks min-maxing their characters and making high-speed Baal runs are a minority. The casual players that make up the vast majority of the purchasers don't play online they are people like my dad, who's sunk probably north of a thousand hours into D2 over the past decade and still plays it a little bit every week. I think you're overestimating the percentage of people who played offline in D2 because you're self-selecting. When you force people to play online? Yeah, I do. Responding to your rhetorical, but emphasized question. Yeah, D2 probably sucked for you, but do you honestly expect a game company to launch servers AROUND the world for everyone to play with as little lag as possible without some form of subscription fee? At least 2.0 is partially addressing this, but if you live remote, you should expect such issues. I sympathize with Australian players, but only so much. It might be fine if you're in the US with sub 30ms pings, but Australia gets at best 250ms pings to servers. The always online does the unforgivable and introduces lag and server queues to a single player game. As an Australian almost no one used for Diablo 2. I'm suspect of your statemnet that those who didn't use as a very small minority. Hell, I purposely maxed two characters on each US realm, would play in a private game, just so I could maintain access to that trading community. D2 lasted as long as it did because of the D2JSP trading community. Yeah, they could have gone the route of not allowing offline characters to be transferred to, but those characters would have been a very small percentage of the playing population, and they would have also had to deny them access to both auction houses. It was added to control and keep cheaters to a minimum and to emphasize the legitimacy of the auction houses. I really wish people would get over thinking the 'always-connected' aspect was added to enforce DRM.
